Now you’ve got a flash-looking, early Forza-ish menu that cheerily breadcrumbs you along with XP levelling, mini-challenges and the addiction of actually earning, owning and enhancing your vehicles. Gone is an unimaginative string of races and no real sense of purpose or progress. Project CARS 3 Reviewįor starters, I think very few people will moan about what’s happened to the revamped career mode. Some diehards might even call it a complete write-off.īefore we scrutinize the telemetry and pinpoint the iffiest parts of this run, let’s list what goes right. We’re now going flat-stick towards accessibility, to the point where Project CARS 3 feels less like a numbered sequel and more of a spin-off. Today’s entry veers sharply away from the ideals of that long-held racing line. Its predecessors – who were never fully embraced by the gatekeeping snobs of the sim racing genre – still tried to champion a track day atmosphere and unforgiving handling. It feels weird to type this, but Project CARS 3 is more of a game than ever before.
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